Skip to content

Bug Report form

Prioritisation: [Priority of the Bug]

Category: [Category of Bug]

Title: [Name of Bug]

Description:

[Description of what is wrong. expected behavior vs actual behavior.]

Visual Description:

[If necessary, attach screenshots or videos of the bug.]

Reproduction:

[Step to Step Description to Reproduce Bug]

Additional Infos:

[Add any other relevant information that doesn't fit the other categories.]

Reports Overview

DatePriorisationBugnumberNameCategoryFixed
10.12.24LOW1Missing Box DespawnFunctional
10.12.24NORMAL2Jumping/Hitbox holeFunctional/Physics
10.12.24NORMAL3Lost Boxes Lost GameLogic/Gameplay
10.12.24NORMAL4Indicator for Out of sightLogic/Gameplay
11.12.24
11.12.24
11.12.24

Bugreports

Number: 1

Prioritisation: [Low]

Category: [Functional, Physics] Title: Missing Box Respawn

Description: If a Box is pushed down a absyss it should despawn, but it still exists so when changing Gravity it falls back into the Level.

Reproduction: Push a box down into the Void activate Gravity change on Both Players

Number: 2

Prioritisation: [Normal]

Category: [Functional, Physics] Title: Jumping/Hitbox hole

Description: Player cant jump, is not falling down when standing exactly on the small hole at top in the prototype level Happens only with "Mayor Dom" Character!

Reproduction: Push a box down into the Void activate Gravity change on Both Players

Number: 3

Prioritisation: [Normal]

Category: [Logic and Gameplay] Title: Lost Boxes - Lost Game

Description: If all boxes are lost its not possible to finish the game, because you need boxes for triggering plates. Game should end then.

Reproduction: Push all Boxes down a hole and try to finish the game

Number: 4

Prioritisation: [Normal]

Category: [Logic and Gameplay] Title: Indicator for out of sight

Description: When Players leave walk out of sight it is difficult for the player to know where his character is. Some kind off Indicator is needed for better gameplay.

Reproduction: just walk away from the character