Mechanics & Modes
Gravity-Shift
Gravity-Shift is the core-mechanic of the game. Both players pressing the G-Key reverses the gravity, making all movable objects and the players stick to the opposite side of the environment.
Since one player sticks to the ceiling and the other to the floor at the start of each level, only through this mechanic players can reach parts of the level which were unreachable to them previously.
This also means that one player essentially is always under the influence of reverse-gravity compared to the “real gravity” that affects moveable objects and the second player.
For a visualised explanation have a look at: Shift Gravity
Pressure Plates
Pressure plates are used to open doors or trapdoors. However, they remain open only as long as something is on them.
Boxes
Boxes sometimes block access to certain parts of the map, meaning they need to be pushed or pulled away. They can also be used as steps to reach high plateaus.
Boxes can also be moved on top of pressure plates activating them without the need for a player to stand on it.
Revive-Token
At the start of a level each player is granted [2], Revive-Tokens. If a player falls in combat, the other player can go to a Heal-Totem to revive their comrade. This process expends a Revive-Token from the player that is alive.
Heal-Totem
These mysterious totems appearing once every [Puzzle Section / Level] let a player revive their fallen comrade by * holding F* next to it for a few seconds. This process expends one Revive-Token from the player that revives their teammate.
Gadgets
Gadgets provide the player with a unique way to challenge the game. Character-specific Gadgets are always used on a certain character and are operated via the mouse and left-click.
If unlocked, each player can choose one collectible gadget to use, before the level started. This gadget is activated by pressing the E-Key. These Gadgets have a cooldown of [30] seconds.
Character-specific Gadgets
Laser Phaser (Major Dom)
Major Dom’s signature weapon allows him to shoot laser out of a laser phaser, this proves effective against enemies not protecting their upper-body.
Slime Dragging (Moot)
- Moot uses his slime to pull enemies towards itself and devour it afterward, this proves especially effective against enemies not protecting their lower-body
Throw the Hat (Moot)
- When Moot's gravity mode makes him staying on a bottom-side platform, he can throw his hat and defeat Legionary enemies. The hat is made out of vibranium, which is a super sharp, strong and light weighted material.
Collectible Gadgets (can be found in a level)
EMP-Wave
- Using it releases a shockwave around the player, temporarily stunning nearby enemies, making them unable to attack. The characters are safe to pass.
The J-Modifier artefact
- Allows the player to jump in the air on use (similar to double-jump). This allows them to clear obstacles such as enemies or high-platforms