Iteration 2 (27.11.2024 - 17.12.2024)
Presented without Keynote presentation. Every team member showed their results to the audience via tools like OpenProject, PDF Reader or Figma design files.
Find the documentation's state from iteration 2 here .
Presentation Overview
Playtest
See Playtest.
New Features (Design + Development)
Collectibles
- Design of collectible spaceship reactor, which is needed to complete the level.
Doors
- Breakable floor (which breaks, if character stands on it)
HUD
- Healthbar + Timer
- Gravity Shift indicator
Story
- Lore
- Background story
Design Only
Cave
- Tile sheets
- Parallax background
- Details for background
Enemies
- Base and pixel design
- Started spritesheet animation
Character Redesign and Animations
- Walk, idle, jump, jump in idle, gravity shift, push/ pull, die, fight, talk
Development Only
- Matter.js rewrite
- Refactoring
- World Bounds
- Linter
- First playable prototype refactoring