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Iteration 2 (27.11.2024 - 17.12.2024)

Presented without Keynote presentation. Every team member showed their results to the audience via tools like OpenProject, PDF Reader or Figma design files.

Find the documentation's state from iteration 2 here .

Presentation Overview

Playtest

See Playtest.

New Features (Design + Development)

  • Collectibles

    • Design of collectible spaceship reactor, which is needed to complete the level.
  • Doors

    • Breakable floor (which breaks, if character stands on it)
  • HUD

    • Healthbar + Timer
    • Gravity Shift indicator

Story

  • Lore
    • Background story

Design Only

  • Cave

    • Tile sheets
    • Parallax background
    • Details for background
  • Enemies

    • Base and pixel design
    • Started spritesheet animation
  • Character Redesign and Animations

    • Walk, idle, jump, jump in idle, gravity shift, push/ pull, die, fight, talk
  • GUI Prototype: Userflow

  • Lore and Storytelling

Development Only

  • Matter.js rewrite
  • Refactoring
  • World Bounds
  • Linter
  • First playable prototype refactoring

Playtest