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World and Level Design

Version 2.0

Clear Goals

  • Players find levels very easily and do not have to remember every information.

  • At least two different biomes

    • Cave
    • Rainforest

Meaningful Choices

  • Level Chooser: Slider selection is easier to understand
    • Levels available, when completed previous level
    • Island overview is interesting but does not fit the game design correctly.

Map Design

  • Easy understandable level Slider Selection (arrows or mouse dragging interaction can be used to slide the levels).
  • Ready button confirms the level choice. Both players have to click 'Ready'.
  • Spacial stars as background image associate the games storyline.

Level_Slider.png

Level_Slider_rainforest.png

Level Design

  • Flexible level design through an application called 'tiled'.
  • Different bioms
    • Cave

      • Different dripstone cave themed background layers, which fade parallaxed
      • Floor, ceiling, items and extras: stone structured
      • GUI Cave_biom.png
    • RainForest

      • Different rainforest themed background layers, which fade parallaxed
      • Floor, ceiling, items and extras: earth structured
      • GUI Rainforest_biom.png

Camera

  • Level Chooser and In-Game has a static camera.

Player’s Perspective

  • Level Chooser and In-Game: profile (from side) perspective

Controller

  • Level Chooser: Choose level via mouse clicks on buttons in main menu.

Characters


Moot

Major Dom

Enemy 1 (Legionary)

Enemy 2 (Colossus)

Events

Grab and eat Enemy 1,
Push/ Pull Boxes,
Shift Gravity,
collect collectibles and gadgets

Shoot Enemy 2,
Push/ Pull Boxes,
Shift Gravity,
collect collectibles and gadgets

Use Shield to protect itself from Laser Phaser Shots

Protect itself from Moot,
Shoot Lightnings

Techniques





Traps

Enemy 1,
Gravity (useless timing)

Enemy 2,
Gravity (useless timing)

Moots Slimy Arms

Major Dom's Laser Phaser

Rhythms

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Appears every 30s

Appears every 60s

Sensation (sens-pleasures)

  • Defeating enemies, collecting colorful gadgets / spaceship parts, solving puzzles paired with the fact that one plays with a teammate, brings a multitude of sens-pleasures.

Fantasy

  • Gravity Shift, two Aliens, the search for spaceships parts and the different planets, initialize the fantasy world.
  • Game World is designed for 'Gravity Shift' ability. This means it is often the solution to problems.

Narrative

  • Players will be guided through the start screen with three easy buttons. Level selection uses an easy understandable slider.
  • In-Game: It is clearly recognizable, that players have to walk to the right to reach the goal. They will associate it to common platformer games.

Challenge

  • Obstacles like different enemies, boxes and the 'Gravity Shift' itself is challenging.

FellowShip

  • The Game works as a social framework and place to meet up. Because the players need to have a partner to solve the challenges and win the game, the game puts two people together and lets them create lasting friendships.

Discovery

  • Some levels have so called mysterious 'Easter Egg' ways. That means, that smart players can find a way to solve a level by 'cheating'. These ways are special treatments to loyal 'Strange Galactic Friends' players.

Expression

  • by being in a team, intensive self-discovery is implemented by default.

  • This means, that each player learns a lot about themselves, their friend who they are playing with and their friendship.

  • Additionally, by playing the game, each player will be more capable of working in a team (even in school, at work or other projects) and build up better friendships.

Submission

  • It is not our main goal to solve the following problem, but the Game will solve it automatically:
    You can also use “Strange Galactic Friends” as a pastime game.

  • You can find it on Steam for 5.95$ - invest in yourself!